Saturday, 7 December 2013

There be Dragons!

 I have a few more Dragons, so now I can field a small Dragon army
All are scratch built

Wednesday, 27 November 2013

10mm Ruined Fortress

 Here is yet another fortress for my 10mm Fantast, although it can be just as much a Dark age ruin too.    There is a lot of damage/Decay and the new tenants have put up a wooden stockade to help with defence.  They even have a house within the walls as the tower is probably too dangerous to sleep inside.



Vauban Fortress



Here is my Star Fort, or rather Vauban Fort.  Its just finished so not used yet but I do plan on getting a go with it soon.  I went for a simple 5 bastions and 1 outer bastion to cover the gate.  The whole thing is made of card with a layer of milliput over the top for texture 'brickwork'  There are 2 bridges to approach the fort and 1 bridge to enter it, all 3 can be cut/burnt if the enemy attack. 

WSS French engineers

 I have some new French engineers/Pioneers for my Spanish succession.  I based them with Gabions so they are in the act of building defences. 
 
 I also have some limbers for both Austrian and French, based in groups of 2 to match my cannon basing.

Sunday, 3 November 2013

Sudan 10mm Egyptian Army

Ah the Egyptians are coming.
  the Egyptian army in the sudan was a mixed bag.  It had some string units and even conscripts were well trained, however corruption in the higher ranks had its effect.  As far as command went they often paid European officers to take command of their armies, with mixed results.   The infantry were as I said a mixed bag, but the army was well motivated.  After all the mahdists didn't take prisoners too often, and when they did they usually weren't all that nice to them, so they had to fight to the death.  Interestingly, even amongst volunteer's the desertion rate was only 04%, which is lower than most European armies of the day.

 The army has 2 Cavalry Squadron's, 3 battalions of infantry, 2 batteries of 7pdr guns, 1 battery of Gardner machine guns, 2 supply wagons and 3 generals.
 The Artillery were 7pdr Krupp [75mm] cannons, used in most armies of the period, including France, Germany, Italy, China and japan.   I painted the cannon with 1 gunner in Egyptian officers blue uniform, and think it came out well. 
 Here are my command, Gordon himself [middle], Billy Hicks [right], and an Egyptian general [left]  
you notice the drummers and flags, which are not in pendrakens packs, I had to convert these, they are 2 normal rifle guys with an ECW drum stuck on for the drummer and a pike stuck on the rifle for the standard.
 Here you see the command units with the infantry, drummers and standards converted.
 The Gardner guns or Nordenfelts the Egyptians used both, are conversions also, I used German 77mm guns, took off the barrel, cut down the trail and put barrels of wire on top, I think they look passable.   Although they look good I have had little success using them so far, 1st game they were over run in an ambush, second time the dice gods didn't like them, I supressed 2 enemy formations then got over run by camels, go figure.
 The supply wagons are from irregular miniatures 10mm range.  They are the closest wagons I could find that match the type used by the Egyptian army. 
 
 
 
 
 
 
 
 

Sudan 10mm Mahdist army

 Here in all its glory is my Mahdist army.  In total there is 3 Commanders including the Mahdi himself, 6 Tribes of Mahdists, 3 Tribes of Fuzzy-Wuzzy 2 Batteries of 7pdr Cannon, 1 Formation of Camel Cavalry.
 Here is the command, the Mahdi and 2 senior commanders.  Figures are taken from SC15 Mahdist command pack and SC13 Arab Civilians, which has a very nice chap who looks good as a senior commander.
Hadendoa Tribesmen, or Fuzzy-Wuzzy Warriors, good shock troops but need a lot of support.  To be honest I have only used them once and found them better troops than the regulars. The tribesmen were better motivated than the rest of the army.  unlike the Mahdist regulars the Hadendoa were not in general followers of the Mahdi and for the most part not exactly muslim, although close enough at the time.  They fought their own parallel war and were able to extricate themselves from the conflict when the war moved to a close.
 The Mahdist infantry are the backbone of the army, there is a lot of them too, they just keep on coming.  They may not be the best colonial troops but make up for it in sheer numbers.  The regular forces were a mixed bunch, the locals who either volunteered for political or religious reasons,  or joined through fear of having their wives and children taken as slaves.  Many foreign troops also joined the Mahdi, perhaps as many as 40,000 but after sharia law was declared and the Sudan economy imploded many simply went home.  So as regular troops they can be elements of conscripts to die hard fanatics, this could have been off set by splitting up units into separate elite and trained units, but sadly the leadership was in turmoil and although having some very good commanders they failed to organise the army effectively.
 the 7pdr batteries, captured from the Egyptians are the same guns as the Egyptians use, although lack of experienced crews and shortage of reliable ammunition lets them down.  Although the Mahdists did try to remedy this problem.  When Abdallahi ibn Muhammad took power he did try to set up an effective war machine but the Sudan had been driven into the sand by then and foreign trade for the needed materials had been all but severed for the next 20 years. 
 
 
 
 

Thursday, 31 October 2013

Goblin Horde

Goblins, Thousand's of them!
 My Goblin army is so far the largest, but that's because they are goblins.  So far they have 2 warlords, some wargs, Goblin Riders, 4 Cave Trolls, bowmen and lots of spearmen and warbands.  To finish the army off are the Goblin Shaman.
 The Wargs are based in packs of 3, and I have them with poison bite, in fact poison is a recurring theme with this army.
 Warg riders are just heavy versions of the wargs themselves, based in 3's, I was going to base them in  2's but didn't like the look, and they hunted as packs anyway.
 The Cave trolls are cool, I just love them, they are also the toughest creature in the army, although very stupid.  Goblin bowmen use poison arrows so they have more impact than  dwarf bows.
 goblin warbands make up the large part of the army, they are mixed packs.
finally come the Goblin Shaman, In order to make them look cool based 1 figure to a base I added a nice pool of water and a glittering crystal with a blue glowing look, made by cutting a piece of cork and  painting it and varnishing it.  They add a good bit of power to the goblin army, although their magic is weak compared to Dwarves they still give valuable aid to the Goblin army.

Dwarf army

The Dwarf host is here

Here is my Dwarf army, the start of it anyway.  Dwarf Housecarls , a King, 2 units of bowmen 3 units of scouts and 5 bases of druids.
The Dwarven housecarls are based in units of 5, and are a mixture of all the dwarf packs.  the army is made up of many colours to represent most dwarves turning up in the clothes they were wearing but with a lot of red and blue which helps to make the army look slightly more uniform.  I figured the Dwarf king or warsmith is on an adventure to reclaim some Dwarf hold his grandfather absentmindedly lost of maybe kill a dragon, either way the king/leader will not have an army so to speak but will raise his axe and members of his clan will join him, some of his personal household become leaders and officers and you have a simple army.
Dwarven Druids are a nice feature of the army.  I based them with little standing stones.  The figures are from the wizards back but with other dwarves from the dwarven king pack, 'the guys holding up the king'  I cut them into 3 dwarves and used them as exulting Druids.
The scouts are just dwarves in hoods, I thought they would look good as scouts based in 2's
The high king himself, as mentioned before I removed the dudes who carry him as I didn't like the look of them, and I based the king with a couple of warhounds [Irregular miniatures dogs]  and a pile of gold from the fantasy dungeon range.
Dwarven bowmen are just as they sound.